Rustbuckets
-Game Prototype-Music by Rémy Sax
Gameplay Walkthrough
Screenshots
Player Features
The game centers around the main twin-stick mechanic that is part of the player's toolset. Here's an overview of the demo's player toolkit.
Throw & Recall
>Throw your shield and steer it into enemies.
>Use Recall to retrieve it.
>Throw your shield and steer it into enemies.
>Use Recall to retrieve it.
>Blocking will protect you from damage coming from the front.
>Keep your stamina in mind when blocking.
>Dashing will make you invincible to damage.
>Use dash to keep yourself in a safe spot.
Controls
[L-Stick]
Move
Move
[R-Stick]
Steer Shield
Steer Shield
[LB]
Dash
Dash
[RB]
Throw Shield
Throw Shield
[Hold LT or Hold RT]
Block / Recall Shield
Block / Recall Shield
Enemy Types
Besides several level mechanics, a huge part of the current demo is the four types of enemies that can appear in different variations. Here's an overview of the base versions.
Drone
>Canon Fodder
>Follows player and explodes on impact.
>Canon Fodder
>Follows player and explodes on impact.
>Intercept with shield to defeat.
>Close Combat
>Alignes, then charges at player.
>Explodes on Impact.
>Hit open maw during charge to defeat.
Turret
>Ranged Combat
>Pressures the player with bullets.
>Reposition itself on hit.
>Hit mechanical parts to defeat.
>Ranged Combat
>Pressures the player with bullets.
>Reposition itself on hit.
>Hit mechanical parts to defeat.
Driller
>Boss
>Chases the player.
>Deals damage on touch.
>Destroy all active segments in order to defeat.
>Boss
>Chases the player.
>Deals damage on touch.
>Destroy all active segments in order to defeat.