Rustbuckets

-Game Prototype-

”Rustbuckets” is a twin-stick adventure game set on an abandoned mining planet. You play as an old, rusty robot navigating a wasteland full of dangers. Thankfully, you found an unique shield that can be used traditionally or thrown like a Frisbee to defend yourself.

Developed by me over a period of four months as part of my Bachelor Project, Rustbuckets is currently in the process of being developed into a full title. The music and sound design for the demo were made by Rémy Sax. 

Tools: Blender, Unity, Adobe Creative Suite
Bachelor Design - Game Design
6. Semester / 2024
Bachelor Project

Demo coming soon to itch.io

Music by Rémy Sax  


Gameplay Walkthrough


Main Game, Demo Walkthrough
Trials, Demo Walkthrough


Screenshots




Player Features


The game centers around the main twin-stick mechanic that is part of the player's toolset. Here's an overview of the demo's player toolkit.

Throw & Recall

>Throw your shield and steer it into enemies.
>Use Recall to retrieve it.

Block

>Blocking will protect you from damage coming from the front.
>Keep your stamina in mind when blocking.

Dash

>Dashing will make you invincible to damage.
>Use dash to keep yourself in a safe spot.



Controls

 
[L-Stick]
Move
[R-Stick]
Steer Shield
[LB]
Dash
[RB]
Throw Shield
[Hold LT or Hold RT]
Block /  Recall Shield


Enemy Types


Besides several level mechanics, a huge part of the current demo is the four types of enemies that can appear in different variations. Here's an overview of the base versions.

Drone

>Canon Fodder
>Follows player and explodes on impact.
>Intercept with shield to defeat.


Charger

>Close Combat
>Alignes, then charges at player.
>Explodes on Impact.
>Hit open maw during charge to defeat.
Turret

>Ranged Combat
>Pressures the player with bullets.
>Reposition itself on hit.
>Hit mechanical parts to defeat.

Driller

>Boss
>Chases the player.
>Deals damage on touch.
>Destroy all active segments in order to defeat.
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