Realm Voyager

-Unity Scene-

Realm Voyager marked my initial exploration into the HDRP Core of Unity while attempting to construct a scene within it. In collaboration with Lilian Khov, Lea Wild, and Asya Fischer, we decided on a mysterious house owned by an unknown character. Players navigate through the house, unraveling the mystery of the original owner and discovering the purpose of a large contraption at the end.

For Realm Voyager, my focus was on the technical aspects and designing the final section in the library. I endeavored to model nearly all objects in the room, excluding the books, within the limited time frame we had.

Tools: Blender, Unity, FMOD, Reaper, Substance Painter 3D
Bachelor Design - Game Design
4. Semester / 2023
Game Visuals IV









Sound Concept / Asset List





Michael Staub Portfolio