Pete
-Animated Character-
Pete is the end product of the Game Visual 3 course in my Game Design BA. The goal was to design and animate a complete character. Pete includes a quite extensive collection of animations, containing things like multiple attack animations or a flying cycle. Additionally, I implemented this character into Unity with full controller support.
Tools: Blender, Unity
Bachelor Design - Game Design
3. Semester / 2022
Game Visuals 3
Test it on itch.io
Concept
Before going into modeling, we were tasked with sketching 66 characters, from which we would choose one and work it out as our final character.
66 Cocepts Turnaround
Animations
All final animations rendered in blender. Some slight changes like speed adjustments and animation blending was done additionally in Unity while implementing the character.
Walkcycles
Attacks
Additional Actions
Idles