Junker

-Microgame-

Junker was developed as a small prototype in approximately two weeks to take my first steps into Unity and Blender. The skybox and shaders are sourced from free Unity assets. 
My goal was to experiment with Blender and Unity, crafting a small project influenced by the style of Moebius with a dash of indie rock.

Tools: Unity, Blender
Preparatory Course / 2020
Mentored Project






Experimentation


Here are some screenshots from my experimentation with Unity and Blender for the project. 




Michael Staub Portfolio