Bowels of the Machine
-Game Prototype-
Bowels of the Machine was the final project of the first semester in my Bachelor studies in Game Design. The project involved the entire class of 18 students, with each of us taking on a different role in the design process. I was responsible for game mechanics, level design, and implementing the levels.
Tools: Unity, Blender, Photoshop, etc.
Bachelor Design - Game Design
1. Semester / 2021
Game Writing 1
Download it from itch.io